Hello, we are Wiebke and Arnold Rauers, a small team from Düsseldorf. We love to build Games and Interactive-Stories for Touchscreens.

Our most recent game is Card Crawl which is available on the App Store, Google Play and Amazon.

Right now we are working on Card Thief and ENYO.



May 24, 2016


With the fabulous Winnie Song we are working on ENYO, our ‪#‎7drl‬ game about hook & shield combat. ENYO will be a small scale highly tactical mobile roguelike that is based on indirect combat where the player can only push […]

Card Thief

May 7, 2016

Card Thief first Gameplay Teaser

Today we are happy to bring you the first gameplay teaser for our upcoming game Card Thief. Card Thief is our follow up game to Card Crawl and features a similar solitaire style gameplay, but this time you become a […]


April 8, 2016

Deutscher Computerspielpreis (German Games Award) 2016

Yesterday Max, Oliver and i visited the German Games Award, DCP in short, in Munich. We were really lucky to be nominated in the “best game design” category with two other games Deponia: Doomsday and Shift Happens. Here’s how it […]

Card Crawl

March 14, 2016

Card Crawl – 1st Anniversary

On the 12th of March 2015 our beloved game Card Crawl was released and made it’s mark in the world of mobile games. Here’s an overview of how the game grew up. Launch The time around the 12th was the […]


Hook & Shield – 7DRL

We just finished our 7 day rogue like challenge game Hook & Shield. The 7DRL is a week long gam jam that centers around the rogue like design which is based on the original game Rogue released in 1980. Rogue […]

Game Design

February 13, 2016

Design flaws in The Witness [Spoilers]

Today i want to write a short post about Jonathan Blow’s new game The Witness and why i think it has some serious design flaws. Warning this post contains spoilers for The Witness, if you don’t want to get spoiled […]

Card Crawl

February 8, 2016

Card Crawl 2.2

Card Crawl version 2.2 is submitted and will include several new things. Here’s a brief overview of what we are going to change and add. Balancing As announced we are going to redesign some of the ability cards once more. […]