22. August 2016 - ENYO
We finally have release date for our tactical roguelike ENYO! We will release simultaneously on iOS and Android on the 7th of September.
If you haven’t seen it yet ENYO is a tactical roguelike about hook & shield combat. You grab your hook & shield and descent as Enyo, the greek goddess of war, into an ever changing labyrinth to recover 3 legendary artifacts.
ENYO’s gameplay is based on the idea of indirect combat. Enemies can only be defeated by pushing or pulling them into burning lava pits or deadly spiked walls.
ENYO originated in the 7 day roguelike challenge as Hook & Shield. It was a short 1 week jam where i finally could test out my idea to make a Hoplite/Auro inspired game that would evolve around the idea of not being able to directly inflict damage on enemies. After the initial prototype i strongly felt the urge to turn Hook & Shield into a fully playable game.
Together with Winnie Song, i worked on ENYO in the last 3 month in part time. Winnie is a fantastic designer/artists from New York who recently made Bad Blood which i’m a huge fan of. Winnie’s unique art style really makes the game stand out and was a pleasure to work with, since i finally could get my hands a bit dirty in animating the game’s characters. In addition to that i worked with Craig Barnes, another NY based artist, on ENYO’s musical score.
The final game features 7 unique enemies, including the Mimic which stars in ENYO’s Daily Game as a shapeshifting enemy who’s abilities are randomly chosen each game. Within 3 game modes the player can descent to recover the golden fleece, the apple of discord and the shield of Zeus. A scoring system that is based on how well you execute your moves will be included to create some competition.
The game is going to be a free download that is supported by Ads. If you buy the game for $1.99 you can access the Daily Game and remove all Ads.